1978 Whitman : Superman Card Game

1978 Whitman : Superman Card Game - Superman

The Superman Card Game was released in the United Kingdom by Whitman Publishing Co. in 1978. Each deck contains 36 game cards that each measure 3.4 x 2.3 inches. Whitman previously released a different Superman Card Game in 1966. The 1978 line includes different card decks for Robin and Wonder Woman.

The gameplay is based on Rummy. There are four copies of each card in a deck. The backgrounds are printed in blue (1), red (2), green (3), or yellow (4). The deck box art, Superman cards, and Green Kryptonite cards were illustrated by Curt Swan.

1978 Whitman : Superman Card Game - Green Kryptonite

The Superman card features a promotional image by Curt Swan used for "The Line of DC Super-Stars" brand from 1973–1979. The Green Kryptonite card is based on a 1966 pin-up poster penciled by Curt Swan and inked by George Klein. The poster was published in the centerfold of Action Comics #340 (August 1966). The image has been licensed for various properties including the "Super Series" of drinking glasses from Pepsi-Cola in 1976.

Curt Swan & George Klein, Action Comics #340 (August 1966)

The Lois Lane card contains an image of Superman from cover of Superman #53 (July–August 1948). The cover was penciled by Wayne Boring and inked by Stan Kaye.

1978 Whitman : Superman Card Game - Lois Lane

1978 Whitman : Superman Card Game
Clark Kent
Green Kryptonite
Lois Lane
Superdog (Krypto)

Superman Card Game Rules

A game for two to five players. There are 36 cards in the pack. The object of the game is to get rid of all your cards by playing one at a time. When play has been completed, the cards held in the players' hands count against them. The lowest score wins.

Select a dealer. Shuffle the cards and deal five, one at a time, face downwards to each player. If there are two players, deal seven at a time. Place the remaining cards face down on the table in front of the players. Turn the top card face up, next to the pile.

This is the card on to which other cards will be played. If this card is a Superman card, replace it in the middle of the pile and turn over another. The person on the dealer's left commences by playing face up on the up turned card, one that matches it.

He may play either one of the same number or of the same background colour. For instance, if the first card is a number three Super Boy, yellow. He may play any yellow card or any number three card regardless of colour. All Superman cards are wild and can be played when a player wishes.

After playing a Superman card, the player may play next whatever card he wishes. Play continues in a clockwise fashion. A player who cannot make a match or play a Superman card, must draw from the pile and does not play that turn. When the centre pile is exhausted, a player passes if he cannot play.

The game is over when either one of the players is out of cards or when nobody can play.
Players then total their points, counting each card at face value except the Superman cards which count 25. The game may be continued for a series of runs until one player reaches an agreed number of points, say 100. The lowest scorer then wins.